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Immortals fenyx rising gameplay
Immortals fenyx rising gameplay











immortals fenyx rising gameplay

The game puts an emphasis on the cinematic and dramatic, and I have no doubt the environments are lovely to look at, though of course I can’t confirm it.

Immortals fenyx rising gameplay full#

There is plenty of gliding in this game, and it is full of very magical sound effects that I really like. Oh, and you have wings, so you won’t just be walking. Your Phoenix can also help in combat, though I never tried this. Your non-powered combat, though, consists of a sword, an axe, and a bow, all of which are always equipped and are just attached to separate buttons. You have 3 weapons at your disposal alongside your powers, all of which can be used as weapons themselves. Immortals Fenyx Rising is a game in which you play as a young woman, Fenyx, gifted with godly powers and an actual phoenix companion, not to mention a steampunk robotic horse, on a quest to save the other gods. The team did assure us that many, many more accessibility features would exist in the final game, so I choose to remain optimistic, but I do still feel that deserved a mention here.Īnd now to talk for just a little bit about the game itself. I do not know if there will be a toggle option for this in the final game, but I certainly hope there is, as I found myself holding 3 buttons at one point. As it currently stands, Fenyx’s godly powers are used by holding the left bumper and pressing the button associated with that power. Rather, it was for motor-impaired players. My biggest concern with Immortals Fenyx Rising was not actually for myself. This is most apparent in combat, which I actually excelled at, if you can believe it. Creatures within the world also make very distinct noises, and can be tracked relatively well even when only hearing them in stereo. Other examples include save points, which make a very, very clear sound when you’re near them, and which you need only to walk over in order to save, and the rift I had to jump through to enter and leave certain areas is not only distinct, but really rather loud. This is also accompanied by a vibration queue. When using Fenyx’s farsight ability, A clear audio queue lets you know when your focus is on something of interest.

immortals fenyx rising gameplay

One of my favorite types of accessibility, (accessibility via stellar audio design), is absolutely on display in Immortals Fenyx Rising. As it is, my once again very awesome demoist had to guide me through any menu in which we wanted to change or select something.ĭon’t misunderstand though, it wasn’t all negative on the accessibility front. Personally, I think cursor menus should be abolished, or if that just won’t do, the D-pad should function as a snap-to-item option, meaning that the sighted can move their cursor around, but if we use the D-pad and press up and down, we move through the menus the way we expect to. I acknowledge that menu narration will make this a slightly easier problem to handle, but it will no doubt still be frustrating, as even if you can hear options you move over, you may still get stuck trying to focus on the one specific option you seek. All of the menus in Immortals Fenyx Rising are cursor-based, meaning you have to move a visible cursor around to the thing you want. Unfortunately, there are blind accessibility concerns that likely will still exist when the final game is released. That Ubisoft needed only to hire thousands of people like him, and have them available whenever a blind person chose to play their games. I clearly remember joking that this was the accessibility feature games really needed. However, I find myself not holding this against Ubisoft too much, as I was gifted with a fantastic Demoist, (a term used to refer to the person there with you, showing you the demo), who not only served as my menu narration, but also as my guide and audio describer. Among these were menu narration and aim assist, both of which would have been helpful along my journey.

immortals fenyx rising gameplay immortals fenyx rising gameplay

The demo I played was a very carefully-constructed, special build of a part of the game, and thus did not have many accessibility features that will be present in the final product. I’ll tell you about some of those, but mostly this article is going to stick to the reason you’re all here, the game’s accessibility. And yes, for the 2 and a half hours or so that I spent with the game, I was charmed, and excited by the concepts on display. They are, after all, very good at what they do. It is, in many ways, exactly the kind of game you associate with Ubisoft, and that is not a bad thing. Immortals Fenyx Rising is an action adventure game with RPG elements and what appears to be a rather vast open world.













Immortals fenyx rising gameplay